Sister I
Verdya
the Long Patience of Roots
Verdya dreams the green: growth, hunger, the long patience of roots. Her realm is the Verdant Womb, all leaf and vine.
Realm The Verdant Womb
An illuminated grimoire of confection
the dreaming, distilled
Before the world there was sleep, and in the sleep four sisters dreamed. Their dreaming is mana — and now it can be eaten.
Chapter One
Everything that is solid began as something one of them imagined, and every living thing still carries a thread of the dreamer who made it.
Sister I
the Long Patience of Roots
Verdya dreams the green: growth, hunger, the long patience of roots. Her realm is the Verdant Womb, all leaf and vine.
Realm The Verdant Womb
Sister II
the Bright and Ending
Cindara dreams the red: heat, motion, things that burn bright and end. Her realm is the Ember Wastes, ash and sun-scorched stone.
Realm The Ember Wastes
Sister III
the Tide That Remembers
Marelle dreams the blue: depth, knowing, the slow tide that remembers everything. Her realm is the Deep Tide, water that thinks.
Realm The Deep Tide
Sister IV
the Quiet Between
Umbrea dreams the black: stillness, endings, the quiet between one dream and the next. Her realm is the Shadow, and she dreams least often — which is why black mana is rare.
Realm The Shadow
The sisters do not fight. They only dream.
Chapter Two
mana seeps through like water through a cracked cup
Where two realms touch, the dreaming is thin and mana seeps through like water through a cracked cup. These places are called the Seams.
The acolytes are the mortals who live at the Seams. Each order serves one sister, and each believes the world should carry more of their sister's dream. So they battle — not out of hatred, but out of taste.
Whoever wins the harvest at a Seam gets to feed their sister's mana back into the world, and the world tilts a little toward that dream.
They want the world to grow.
They want it to burn.
They want it understood.
They want it to end. The rarest order.
A green harvest makes the season long. A red harvest makes the summer mean. It is a war fought with knives, rituals, and terrible arguments about which flavor is superior.
Chapter Three
Raw mana cannot be touched. It stains the skin, burns the fingers, and ruins whatever it seeps into. The distillers — a neutral guild of confectioner-priests — solved this. They harvest the seep at dawn and dusk, when the dream runs thin, and strain it into crystal flasks.
Dawn and dusk, when the dream runs thin and the seep can be gathered without burning.
Strained into crystal flasks, then boiled down until it thickens — and each sister's mana turns honest about what it is.
Each thread is bound tight with a knot of the dream, so it holds its shape — and its power.
Wildberry & Elderflower
green turns honest — wildberry, cut with elderflower
Chili Cherry
red turns honest — chili cherry, heat that ends sweet
Blueberry & Sea Salt
blue turns honest — blueberry, edged with sea salt
Blackcurrant & Licorice
black turns honest — blackcurrant, deepened by licorice
contain power and strength
contain the threads of creation
The Confection
Each box holds one sister's dreaming — sealed, knotted, and honest. Collect the set. Choose your order.
When consumed, add one green mana to your evening. The season grows long. Roots remember where you planted them.
"Growth, hunger, the long patience of roots."
Tap: add one red mana to the night. Something burns bright and ends — the evening, most likely. Do not hoard.
"Heat, motion, things that burn bright and end."
Scry the bottom of the bag. The tide remembers everything — including where you left it. Draw two, keep both.
"The slow tide that remembers everything."
Add one black mana. Then, if the night allows, another. She dreams least often — savor each one. Limited release.
"The quiet between one dream and the next."
tap gently, consume responsibly, dream accordingly
For Stockists
Mana Gummies seeks shops, tables, and taverns to carry the dreaming. No acolyte credentials required — only good taste.